[#07] Anime Character 3D Modeling Tutorial 2020 – Hair & Outlines

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This is the seventh video in my anime character 3d modeling tutorial series!

In this episode I begin by showing you to use the inverted hull method to create outlines in Blender. We will then look at some very simple shading setups for solid colors and shaded materials. Finally I will go over how I created the hair for the character.

I hope that this video is useful to you as always, but if you have any questions, definitely let me know in the comments!

Chapters:
0:00 Introduction
0:30 The Inverted Hull Method (Outlines)
11:10 Shading Setup
17:15 Hair Layout
18:39 Time Lapse
36:59 Ending

The hair modeling tutorial I mention in this video can be found here:

You can download the character references here:

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Xem thêm bài viết khác: https://thechecklistmom.com/game/

16 COMMENTS

  1. bruh you still doing these tutorials eh
    nice dude, I remember doing one of your 3D anime model tutorials yeaaarrrrsss ago, never got all the way through, but it was the best attempt I'd ever done, to this day lol

  2. Inverted Hull is an old trick from pre 2000 – and has major issues with animated/characters and should be done with post shaders.
    Don't use inverted hull, not unless you want pain.

  3. THIS IS REALLY AWESOME. ALSO CAME AT THE RIGHT TIME. THIS VIDEO SERIES IS JUST PERFECT FOR THE LOCKDOWN. BY THE TIME THE PANDEMIC IS OVER, WE GONNA BE PROS.

  4. I learnt everything I know now about character modelling from you Daniel ❤Thanks for everything,and did you give her hair then got her a haircut😂

  5. Well in 3ds max the normal transfer tool is missing but other then that I can do everything in the tutorial, thanks.

  6. Thanks again for this series, Mr. Kreuter. It has all the quality of a paid tutorial from places like Gumroad, but it's free and has the accessibility of being a Youtube video series 🙂

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