Find out more about Character Creator 3:
Character Creator 3 is the quintessential tool for creating and customizing exceptional quality game-ready characters for use in any game or CG project. You can also use it to render your beautiful characters in photo-realistic quality, and utilize the powerful InstaLOD polygon reduction tools to optimize the performance of your characters.
In this tutorial, you’ll learn all about how to optimize your Character Creator 3 character’s materials for render in the Blender 3D tool.
0:17 Exporting from CC3
1:20 Importing into Blender
1:58 Refining PBR Hair Material
3:42 Setting Up IBL Background
4:24 Refining Complex PBR Clothing Material
Xem thêm bài viết khác: https://thechecklistmom.com/game/
Any update to this?
This was too rushed! 🙁
Mads Mikkelsen looking fire lol
Awesome man! Thanks a lot…
My character is not coming with textures at all. I followed these steps exactly how you showed. Please help?
Still not work.
Update for 2.8? or do we still select Cycles at import, well for now anyway
Since the loss of the Manuel Bastioni addon, RIP, a lot of blender users are going to be looking into how to create characters FAST. As a storyboard/concept artist who uses Blender 3d this is so important. A tutorial on how to create characters at any age, weight , race add clothes in CC3 and then import into Blender 2.8 would be extremely helpful in convincing Blender artists to make the CC3 purchase.
Error when I import into blender no online help.
HI! So, for some reason i'm getting black on the end of my hair for some reason. everything else looks fine though. Ideas?
Is the character rig working in blender or you have to pose it with character creator 3?
Is there a one click convert rig to Rigify option? Probably not, and Rigify is easy enough on its own, buuut still, that would be gravy.
Cool video, there is also a cool trick with the Wrangler add-on that automates the setting of PBR textures, here's a video explaining it!
A useful feature would be to combine colors with transparencies, this way you could use the same map for color and transparencies in the mix shader.
iClone Characters can look really good in Blender Cycles, here's a test I made!
Fantastic. Thanks a lot. Btw it's Blender 2.79b instead of 2.97b 🙂
No idea what just happened 😞but looks amazing
Useful tutorial. Also :
1. As a feature request It would be nice of it material transfer to Blender was automatic instead of having to assemble all the node structure.
2. Also if you could please create a sculpting tutorial for CC3 in Blender.
3. This realistic character has breathing animation on it. It would be nice to have auto breathing feature incorporated for CC3 characters and iClone.
Thanks and Regards