July 9, 2020
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  • 7:42 am Evolving game graphics with the Universal Render Pipeline | Unite Now 2020



Take your cross-platform game visuals to the next level. This video goes in-Editor to show you how to use some of the newest and most popular graphics features and tools that are sure to improve your game.

Speaker:
Andy Touch

Ask your questions here:

Did you find this video useful? Room for improvement? Let us know:

Check out the Unite Now page to be among the first to watch upcoming sessions:

Example projects:

Boat Attack
GitHub repository:
Webinar branch: demo/webinar-unitenow

Universal Render Pipeline examples
GitHub repository:

Nguồn: https://thechecklistmom.com/

Xem thêm bài viết khác: https://thechecklistmom.com/game/

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26 COMMENTS

  1. Mike Croswell Posted on July 9, 2020 at 7:42 am

    Andy Touch: Very nice, informative video. Lots of techniques I'd like to learn more about.
    BTW, when I first went into the repo I noticed most updates were about six months old but that recently (after seeing Sam's nifty version) it got a few small updates (around Jun 30th.) So, for curiosity, I'd like to know what those changes were, please.
    Thank you!

    Reply
  2. Rafa Rodriguez Posted on July 9, 2020 at 7:42 am

    One of the most helpful videos of Unity and I watched all of them in the last years

    Reply
  3. Arnon Marcus Posted on July 9, 2020 at 7:42 am

    … and things like this …
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    … and things like that …

    Reply
  4. It's legal to think Posted on July 9, 2020 at 7:42 am

    Unity you have been spending the last 1 or 2 years TALKING about HD- and URP. Neither of them are ready yet, and both feels ancient now. Everything you offer is in preview… The entire Unity engine feels ancient now, especially compared to Unreal's latest presentation. Step up your game Unity

    Reply
  5. Alex Posted on July 9, 2020 at 7:42 am

    are these features like camera stacking available in hdrp?

    Reply
  6. Alexis Sotelo Posted on July 9, 2020 at 7:42 am

    URP needs DECALS. There's still a long way to go before it can be consider a replacement from the built in pipeline.

    Reply
  7. darak2 Posted on July 9, 2020 at 7:42 am

    The current situation, with two incompatible rendering pipelines, is disappointing. You need to pick your poison and heavily compromise either your visual fidelity or your portability. The builtin pipeline was a superior choice since it could scale from low end phones to high end desktops. URP is not a proper replacement since it is missing way too many features.

    Reply
  8. Dylan Gerhard Posted on July 9, 2020 at 7:42 am

    Wow, it looks super cool. Very informative video.

    Reply
  9. Johnny Dalvi Posted on July 9, 2020 at 7:42 am

    Any idea when tesselation will be available within the Shader Graph? What's the best way to achieve it now?

    Reply
  10. yuxi chen Posted on July 9, 2020 at 7:42 am

    Are the Day-Night controller and water a part of generic tool of URP?? Can they be used for mobile devices?

    Reply
  11. Ted Thomas Posted on July 9, 2020 at 7:42 am

    Great video. You should do a video on the constraint component, I doubt most people know it exists.

    Reply
  12. sickre Posted on July 9, 2020 at 7:42 am

    Unity should build the same project in Builtin, URP, HDRP, to properly show the pros and cons of each.

    Reply
  13. Knight of the Blood Posted on July 9, 2020 at 7:42 am

    0:45 The speaker
    1:04 Topics
    2:45 Scriptable render pipeline
    6:18 What is URP?
    9:48 Platforms supported
    10:22 Boat Attack: Example project
    10:43 Boat Attack: Problems that it solves
    12:17 Boat Attack: Features
    13:48 Custom shaders (Highly complex uses)
    22:31 URP render flow
    23:38 Scriptable rendered features
    38:42 2D renderer (with URP)
    40:10 Camera stacking
    58:30 The future
    1:02:11 Links (Example projects & Blog post)

    Reply
  14. gursimran singh Posted on July 9, 2020 at 7:42 am

    Unity hdrp = unreal death

    Reply
  15. Daniil Parokonnyy Posted on July 9, 2020 at 7:42 am

    Please, make time-codes in future videos. It really saves time

    Reply
  16. One Way Road Posted on July 9, 2020 at 7:42 am

    Can you please make dark theme for free? Listen to the community for once please

    Reply
  17. Unity Do - El camino del videojuego Posted on July 9, 2020 at 7:42 am

    Thanks for the talk, for me shader graph its a very good tool, and with this new tools like camera stack, I think that we have all the control of the render

    Reply
  18. bill jeason Posted on July 9, 2020 at 7:42 am

    Please go into deeper of shader graph and C# API,how can I extend the function in render pass,how the C# script write can make the post processing stack add my own shader.Where HLSL shader`s include file be?

    Reply
  19. Fran Fernandez Posted on July 9, 2020 at 7:42 am

    I tried URP for mobile and i got many issues, performance is good only for new devices. Vulkan implementation is still broke. Cant handle replacement shaders with previous properties (good for debugging shaders). Frame Debugger have error using the new camera stack. Render Feature is preview or experimental. New shader HLSL have error when doing VAT. Error with vulkan and Vsync. Multi Pass shader error ( usefull for effects and pre zdepth). URP dont work with MSAA as it use depth texture, so wee need to rely on FXAA (huge memory print) and GPU usage . (MSAA was virtually free). i can keep going….

    Reply
  20. Los Posted on July 9, 2020 at 7:42 am

    When we getting ambient occlusion?

    Reply
  21. انا مثقف Posted on July 9, 2020 at 7:42 am

    pls put dark theme is free , my eyes 😭😢

    Reply
  22. Roman Gorshkov Posted on July 9, 2020 at 7:42 am

    Thanks. very useful as usual. Was there a video about toon shader? How to implement it…

    Reply
  23. Ahmad Gamal Posted on July 9, 2020 at 7:42 am

    how can i edit on asset from script to make custom settings menu for shadows quality and AA and all that stuff

    Reply
  24. Arsyl Games Posted on July 9, 2020 at 7:42 am

    Nice tutorial! I learned a lot from it!

    Reply
  25. Nope Posted on July 9, 2020 at 7:42 am

    Oh nice first comment

    Reply
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